It's a start...
Game looks kind of plan, but I do think the proper mechanics are there. Spice it up and make it look good, and I think you'd have something pretty solid.
Needs to be longer.
That's my only real complaint. I love the art, the engine, and all that fun stuff. The fighting system is fine, but the only thing keeping me from giving this a 5 is that it seemed rather short and easy.
Of course, this kind of thing is hard, I know. And then some people like a quick-fix, yadda, yadda, bleh. Aside from that, it's quite awesome.
I love this game.
Especially with the variety of guns you get depending on how you upgrade. Also, poisoning and burning ants simultaneously is awesome. It helps with population control and you get to eat delicious cake.
Only 2 problems. First off, the music gets really repetative. I don't think I can take that "doo-da-doo-doo-doooo" anymore. Secondly, and this one is insanely annoying, there is a glitch in the game and sometimes the game will end even though there's still one piece of cake left. That ticked me off about 3 of the times I've played it. I think it's when an ant gets the second-to-last piece in the hill and the last piece is be carried by an ant.
Still awesome, though. So I'm going to be playing this one for a while. Nice work!
I do love the physics in the game. But there is room for improvement.
What I'd do (now this is just me, here) is update it a bit and add some costumes of people other people really dislike. *ahem* Paris Hilton *ahem* Some custom backgrounds or weapons would be nice. That way, people won't get bored with it really quickly.
Or maybe there could be some kind of finishing move. Press a certain button after so many hits and WHAM!!!! A giant fist smashes the little dude's head in!
Just my suggestions. Do whatever you want with it.
You know, that "WHAM" thing you mentioned isnt so bad! I will put that in my sequel!
I really liked it, to be blunt.
Yeah, the concept for the game is kinda fun. People just love throwing other people 50 stories in the air! Even though it's a good game, there was one problem: control.
I had problem with the control because when things got hectic, I would wave the mouse around and end up clicking on another tab or something that would cause me to lose control of my bird. That's the only problem I had with it. Other than that, awesome.
Game is awesome!
Frankly, I love the mechanics of the game, the action, and that freaky zoom-in camera. Nice touch. Only a couple of problems, really. 1) there's not too much replay value. I mean, the game is great, but that fact won't keep everyone playing forever. 2) not enough characters. I figured if this was a Newgrounds tribute, we'd be seeing Strawberry Clock, Foamy, Hank Wimbleton (Madness), etc. Other than that, it was flawless.
I liked it.
The graphics were pretty nice and I thought it was funny. I did have some problems, though. 1. when you die, it doesn't go back to the main menu or anything. 2. I sometimes got mixed up on switching weapons (which were oddly balanced) and 3. the Krinkels level: pain in the ass.
1: Press escape (see author's notes)
2: Yeah that's kinda annoying. But try picking up ammo with your favourite gun, You can carry 2 clips if you don't switch weapons. You can also switch weapons with the mouse.
3: Yeah =D It was hard but we decided not to make the Krinkels level too long, (or it would be by far the longest level) but make it hard instead ;)
it wasn't that bad, really
the fish were actually well drawn and I kinda liked the background. only the concept of this game has been done...alot.... and I agree with what many peole have been saying: the collision programming is questionable, sometimes extremely questionable.
the first dress-up I found somewhat entertaining
it's not bad, actually it's pretty good and I like trying to find what I would look like if I was a worm, but like all dress-ups it gets boring after a certain amount of time. plus, I like the first song that plays in it, but the other two kinda suck
overall, it's great!
I only had a problem with the boss battles. Their difficulty shifts were ridiculous. The first was easy, the second almost mind numbingly difficult, the third was like medium-easy, and so on. other than that, great job and great game.
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